Divide by Sheep
A slightly odd setting, the Grim Reaper has decided, to gain new friends, that he shall murder the local wildlife so their souls might keep him company. It’s your task to guide this disturbingly athletic sheep from their oddly shaped islands to the waiting life raft. But of course, because this is a puzzle game, you have to do so in a certain order or else you will fail. As the bottom tier, this is a simple and enjoyable puzzle game, not much more though. There’s a definite challenge after the first few levels. I’d recommend giving it a try but if you’re not much of a puzzler this is one you might want to just gift to a friend.
Road to Ballhala
Oh look, another puzzle game, this is becoming a bit of a theme Humble… getting just a little bit old if I’m being honest. Anyways, first impressions? I like it. It’s cute, simple, straightforward, clear instructions and a neat little idea of rolling a ball around a maze avoiding red squares of doom. I appreciate that the ball can be customised, doesn’t really add much to the game but I see it as a cute little gimmick. I’m not particularly amazed by Road to Ballhala, I’ll probably give it another hour or two at some point if I’m bored but the game doesn’t really do anything to grip me.
No Time To Explain Remastered
It’s another platform puzzle. At this point it’s honestly getting difficult to get excited about these, I’m at the point where I realise the core mechanics and just groan. Humble Bundle please something, anything else. I don’t know what to make of No Time to Explain, it’s every other platformer puzzle ever except… it’s not. It makes an effort to push you to think outside the box which I really, genuinely appreciate. While I may not have a clue what’s going on 90% of the time and am more often than not being impaled on spikes, I’m still sort of enjoying it. I actually feel satisfied when I find the clever way around that obviously impossible puzzle but those moments are few and far between. Like all these puzzle games I am speaking as someone who really isn’t a fan if you enjoy them then, by all means, purchase and play to your heart’s content but it’s honestly just not for me.
Gotta go fast? Well yes, but also gotta go carefully with no end of boxes, traps laid by other players and boosts/items to pick up. Speed Runners challenges you to think on your feet while going as fast as you can which can be just a little infuriating, to say the least. The game is just running, all you do is run, jump, swing and use powerups, it’s Mario kart without the karts and to be that’s incredibly boring. There’s no reason to do anything and I don’t even feel satisfaction from winning. The whole game just comes across as lacklustre and I admire it for what it does well but ultimately the repetition wears me down extremely quickly. I don’t feel challenged by Speed Runners so much as I do in infuriated when I’m so far ahead that my character is on the very edge of the screen and I can’t see obstacles that are about to appear. If you ever thought what Sonic on steroids with more platforming would look like if it had a baby with Mario Kart then play this, otherwise, I’d personally ignore it.
“Here a stab, there a stab, everywhere a stab stab, Old Mc Murderer had a crime scene, stabby, stabby oh” You now know the basis of Party Hard. You play as a serial killer murdering people at a, you guessed it, party, in as discrete a fashion as you can possibly manage. There are numerous ways in which to achieve your goal, you could poison the punch, drop a smoke bomb and go on a rampage where no-one can see you, or simply bide your time and do it all the old-fashioned way. Regardless, Party Hard is a lovely little murder simulator with a retro art style and intriguing, if threadbare, plot to boot.
The Final Station
I’m alone. They’re on the other side of the door but so is the key to my freedom. I’m out of bullets, I have only my fists and a lot of luck on my side. I step forward and open the door, mashing the punch button. When I started The Final Station, I was confused, I was slaughtering zombies then suddenly fell into a pit of them, then I woke up in a walking simulator in some dystopian America (I think?). Next thing I know everything’s gone to shit, more zombies are coming and I’m beating them off with office chairs, boxes and anything else the game deems a weapon while desperately searching for a pistol. A tense zombie survival game (yes I know those two buzzwords make you cringe) that has you taking a train from station to station, looking for supplies and the code that will let you advance all for the military as the world you knew comes crashing down around you.
The first thought that comes to me when I start playing Clustertruck is “why?” Why was this made? Why are there trucks racing through a desert? Why am I jumping around on them? The answer to all of those comes a few seconds later when I actually start playing the game. Clustertruck is the first game in a long time to convince me it doesn’t need any kind of narrative, exposition or really a reason for anything that’s happening on screen. I don’t care why because I’m too busy enjoying the frantic dashing and jumping from truck to truck while trying to think several steps ahead which is a challenge in itself. Just buy this, buy it, play it, love it. It’s hectic, it’s frantic, it’ll get your blood pumping to the beat of the guitar-heavy soundtrack.
Guts and Glory
It’s Goat Simulator but with more explosions, decapitation and bikes. Guts and Glory is a YouTube game. It’s like Five Nights at Freddy’s this game is made precisely for people to laugh/cry/scream about while recording their gameplay and faces. As to what this offers your average, at home player, well the chance to develop the habit of commentating your own actions for one. I didn’t realise at first but I eventually noticed that I was muttering to myself as if I had an audience, only, of course, I don’t because my voice is awful, I write these reviews for a reason, folks. Honestly, Guts and Glory is great if the idea of sending a man and his son on a bike around a deadly obstacle course appeals to you. If you’re a normal human being then it might not be your cup of tea.
As this is the game version of Fight Club (only without the decent plot) and we all know the first rule of Fight Club, I can’t really talk about it. Having said that I’m going to anyway because that’s a piss poor excuse to getting out of reviewing a game I really wasn’t wowed by. Punch Club is a time management game, not a fighting game or any kind of RPG, it’s a time management game. Now if those words turn you off then good. If not well there’s probably something wrong with you and you should see someone about that. You only have so much time and energy with which to work to earn money, buy food with said money to gain energy and spend said energy at the gym levelling stats that decline faster than my enthusiasm to diet when I see chocolate. The whole thing feels a bit naff, there’s a plot in there, the introduction reliably informed me of that, but I don’t care enough to make any real effort to discover it. Perhaps if the fights were less of a rock paper scissors scenario and had more emphasis on skill and timing then I might find the core gameplay engaging but as it is going out and getting myself punched is more enjoyable than watching an avatar trade blows with an NPC.
The Final Station: The Only Traitor DLC
I’m not going to review DLC obviously because I don’t have the time to play the entirety of the base game but I just wanted to say that you should probably fork out the $15 for this. I mean you’ll want to anyway for Streets of Rogue but this is a nice bonus on top of an already enjoyable game.
Streets of Rogue
What’s that? Is it the heavenly host singing praises of this game? Of course, it is. If you read my review of Streets of Rogue (which can be found here) you know I adore this game and I was honestly overjoyed to find it in this bundle. As someone who usually despises the drip fed, unstable mess that is content in Early Access I’m actually excited for Streets of Rogue. The game shows so much promise as a glorious amalgamation of so many 16bit RPGs coming together to surpass their original selves. It just offers so many options and in a world where ‘play your way’ means choosing to be a loud tank or a squishy ninja genuine freedom and player choice is a welcome and rare sight indeed.
I will still hold to my principle of refusing to give Early Access games more than one review (a rare case indeed that I even gave this one a look in the first place) so the score I originally gave Streets of Rogue will stay the same. I will, however, reiterate that when this game is finally finished expect a full review of this lovely little title.
Going solely off the gameplay I’ve seen, absolutely not worth the $40 and thus neither purchased nor reviewed as a part of this bundle.
Humble or Bumble?
Perhaps I’m just sick of these blasted puzzle/platforming games popping up in every single bundle but were it not for Streets of Rogue I’d actually advise against purchasing this one. Given that the game itself is $15 on Steam and it’s $15 here you might as well score a bunch of games with it. If my mini-reviews have discouraged you then feel free to just share what you don’t want with your friends. Or if you’re like me give them away through a certain blog. Hmm, wonder which one that could be?