It’s literally Morrowind, that’s it, reviews over, you can go home.
No not really, think the boss would take issue with an 11-word review. So, sit down youngsters and let me tell you of a better time. A golden age of Bethesda games where they didn’t rely on modders to fix all the bugs and deliver the hours of content they promised. Yes, I am still annoyed about Fallout 4.
Morrowind is widely regarded as the peak of the Elder Scrolls series. It was more accessible than its predecessors indeed someone today could pick it up and learn to play with little difficulty. It also had a lot more meat on its bones as opposed to Oblivion and the gaunt husk that was Skyrim. With a huge open world, limited fast travel and no ‘the objective is right here’ markers you actually felt like an adventure. Sure, it was tedious at times but also fun, fun that was sucked out of later games.
The story starts off simple, you’re a prisoner arriving in Morrowind and are released to go forth and save the world, or wander off find some magic boots and jump into the lower atmosphere, up to you really. When you do eventually get tired of Morrowind’s space program you’ll find yourself slowly but surely becoming immersed in a deep and twisting story that plays out as much in conversation as it does in your own notes.
Want to know where you’re going? Perhaps you’d like to know who you’re supposed to kill? Well, Morrowind subscribed to the ‘read your damn notes pleb’ school of handholding. Everything you need to know is recorded in your journal automatically, how you go about accomplishing the task you’ve been set is more often than not up to you. Sometimes, of course, you do need to kill but other times you have the option to solve the issue through diplomacy.
Now for all these lovely points, there is the glaring flaw or a brilliant feature depending on how you look at it. Personally, when live and death is calculated by RNG I lean towards flaw. Yes, the infamous combat system. By any stretch of the imagination, it was, well, interesting to put it nicely. A very D&D esque style of combat where you’ve as much chance of that blow that seemingly landed missing entirely as you do of it killing the enemy you’re fighting.
On the whole, it’s Morrowind, just go buy it. Seriously this game is one of my ‘100 games you must play before you die’ this is one of the best RPG’s Bethesda has ever produced, why? Because despite the flaws, despite the difficulty Morrowind managed to capture the feeling of being that adventurer. You are genuinely playing a role in Morrowind, precisely what that role is, is entirely up to you. It’s something that I’ve honestly seen few games replicate since, The Witcher 3 being one of them but even then, you were playing as Geralt.
So yes, this is me here and now going on the record stating that Morrowind is better than the Witcher 3. Because that’s not going to bite me in the ass one day.
9/10 – not a 10 solely for the flaws of the time, with a more streamlined combat system this would probably be the only game I’ll ever give a 10 to.